Something to nibble

Cave story Wii is out guys. If you never played the pc version you should really think about it. I won’t play it because I already played the pc version and the time I spend on my Wii shortens every month despite having still a couple of games left to finish. My next PC monitor will have RGB/s-video input, I swear. The thing is that Cave Story may look too “retro” for some people and that’s why I never managed to get some of my friends playing it but I really recommend you to play it if you like metroidvania games and engaging storytelling.
Now that I covered the main news item, I’d like to add some complain paragraphs because it’s all I can do until I lay my hands on Mass Effect 2 or Bioshock 2.
Metroid: Other M: the more I hear about it the more i get scared. I read about it being originally an on-rail shooter, giving more depth to the character, defining the storyline ignoring Prime and stuff like that but I really can’t put up with team ninja developing it. The “remembah me?” meme was generated even before the game was release and we shouldn’t expect at least a big bullshit dialogue/cutscene in the final game? Yokoi please plead for us from up there!
New screens for Sonic the Hedgehog 4. Head over to the Sonic 4 Official Site to see them. Sega has been doing a nice job so far copying New Super Mario Bros and I really like the art style. I just can’t stand that “Episode 1″ under the title. Is it just my impression or Sega is a little short of money? They almost release a new sonic game every year with all the downsides this leads to.
Last week Valve release the first update of community content for TF2, including 9 new hats/misc and 3 new weapons. I read the stats on TF2 wiki and I think the new weapons are a bit underpowered compared to most of their unlockable counterparts but I’m confident the players will be able to get the best out of them anyway before they receive a little power-up.
Speaking of unlocks, has anyone sent any mail to Robin Walker yet? If not I’m going to do it. There are tons of hats and no other way to get them than staying connected. The idle servers are still up and running at full players and thinking that those players have a higher chance of getting a hat really gets me mad. They changed the critical system to be more skill-based and they leave the drop system completely random? Sounds nonsense to me so I’m going to write a short essay about “my” drop system I put together over the last months. It’s completely skill-based, team-oriented and it still allows newbies to get new weapons while playing without paying attention to achievements. Basically, it should work as a reward system for what a player has been able to do in his past matches. I’ll post it here when it’ll be finished and e-mailed.
By the way, I turned 23. You’ll get the usual gift photo on Saturday.



