Archive for August, 2010

Happy birthday

As you can see, it’s Gamer’s Inn third birthday today! Feel free to celebrate trying to reach the cake in Portal or Mario 64.

As big heads in the gaming companies are spending some times at the  Maldives there aren’t many gaming news lately, except one big bomb dropped about a week ago. Looks like 2K put Gearbox (the team behind Borderlands, FYI) in charge of reviving Duke Nukem Forever. It’s still a rumor but it has been said that further news will be revealed at this year’s PAX and they wouldn’t need to release further informations if this was a fake.

2K also released a trailer for their “new” game: Bioshock Infinite. This time the city’s in the skies, big daddies are still there and I cant’ wait to push splicers or whatever I’ll be facing off some balcony.

The last glorious announcement is about Rage’s release date, set for… *drums rolling* …September 2011. So close, yet so far, isn’t it?. I think I’ll enjoy Bulletstorm in the meantime, coming out March 2011.

Told ya!

You may have noticed that I have split a comic in two this week. Well, it was mainly due to the lack of time, but also to create a double punchline for those who were already aware of the whole heel-suit thing last week. If you’re not, then here’s the news for you. In Metroid Other M Samus really wears a suit with cumbersome wedges, pictured on the right. If you remember, I expressed countless times my concerns about the partnership with Team Ninja and, to be honest, this design doesn’t look like something that Yoshio Sakamoto, or the Nintendo executives would do to their character, considering also the old sketches where the zero suit was defined (thanks Metroid Database). I’m waiting to be able to read the ending credits next week when I’ll buy the game to know who did the mess. And by the way, Shinji Mikami should write a complain letter to Team Ninja because they stole Vanessa Schneider’s ass.

I’ve finally downloaded some music from CoLDSToRAGE’s shop! You’ll probably remember him for his awesome work on Wipeout and Wipeout 2097. He’s still composing and he managed to put together some really nice albums. I have that nostalgia feeling while listening to them, not only for Wipeout, but also for games like Super Turrican, Gradius, or Mass Effect (it’s already 2010 and nostalgia is allowed). Furthermore, his music is the reason I started listening to electronic music for, and then I jumped to The Chemical Brothers, FatBoy Slim, Daft Punk…

Lately I’ve been wondering why some games die. You already know my grief for Left 4 Dead, but what about Shattered Horizon or Unreal Tournament 3? Whenever I mention those games everyone around me goes like “yeah, that game WAS a blast”. I really don’t understand. Games like those are perfectly enjoyable on the current PC generation and somehow people still prefer to play older versions, like Unreal Tournament (from ‘99) or not to play them at all. What’s so fascinating in a gameplay from ten years ago that can’t be played in the same way with a newer engine? I really wish someone could give me a clue (please tell me it’s not bunnyhopping).

One last note: the last DLC for Mass Effect 2, Lair of the Shadow Broker, will be available on September 7th, for 800 Microsoft points. I can’t wait to play it together with the Overlord pack, after re-installing the whole 14GB thing. Good thing I have my save files.